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<noinclude> | <noinclude>{{#cargo_declare:_table=Swords | ||
{{#cargo_declare:_table=Swords | | Codename=String | ||
| | | Sprite=String | ||
| | | Weight=String | ||
| | | Slots=String | ||
| | | BlockWidth=String | ||
| | | BlockHeight=String | ||
| | | Stance=String | ||
| | | Value=String | ||
| | | Projectile_Type=String | ||
|Slots = | | Projectile_Sprite=String | ||
|BlockWidth = | | Projectile_BaseDmg=Float | ||
|BlockHeight = | | Projectile_Speed=Float | ||
|Stance = | | Projectile_Lifetime=Float | ||
|Value = | | Projectile_RoundsPerShot=Integer | ||
| | | Projectile_ArcAngle=Integer | ||
| | | Projectile_ShotsBeforeReload=Integer | ||
| | | Projectile_BurstPerShot=Integer | ||
| | | Projectile_TimeBetweenShots=Integer | ||
| | }}</noinclude><includeonly>{{#cargo_store:_table=Swords}}{{InfoBox | ||
| | | name = {{{Name|}}} | ||
| bodystyle = width:25em | |||
| title = Weapon Information | |||
| image = {{{Sprite|}}} | |||
| label1 = Codename | |||
| data1 = {{{Codename|}}} | |||
| label2 = Weight | |||
| data2 = {{{Weight|}}} | |||
| label3 = Slots | |||
| data3 = {{{Slots|}}} | |||
| label4 = Block Width | |||
| data4 = {{{BlockWidth|}}} | |||
| label5 = Block Height | |||
| data5 = {{{BlockHeight|}}} | |||
| label6 = Stance | |||
| data6 = {{{Stance|}}} | |||
| label7 = Value | |||
| data7 = {{{Value|}}} | |||
| header8 = Projectile Information | |||
| label9 = Type | |||
| data9 = {{{Projectile_Type|}}} | |||
| label10 = Sprite | |||
| data10 = {{{Projectile_Sprite|}}} | |||
| label11 = Base Damage | |||
| data11 = {{{Projectile_BaseDmg|}}} | |||
| label12 = Speed | |||
| data12 = {{{Projectile_Speed|}}} | |||
| label13 = Lifetime | |||
| data13 = {{{Projectile_Lifetime|}}} | |||
| label14 = Rounds Per Shot | |||
| data14 = {{{Projectile_RoundsPerShot|}}} | |||
| label15 = Arc Angle | |||
| data15 = {{{Projectile_ArcAngle|}}} | |||
| label16 = Shots Before Reload | |||
| data16 = {{{Projectile_ShotsBeforeReload|}}} | |||
| label17 = Burst Per Shot | |||
| data17 = {{{Projectile_BurstPerShot|}}} | |||
| label18 = Time Between Shots | |||
| data18 = {{{Projectile_TimeBetweenShots|}}} | |||
}} | }} | ||
== Information == | |||
{{{Desc}}} | |||
{{# | |||
|Sprite={{{ | == Crafting Recipe == | ||
|Name={{{ | {{#cargo_query: | ||
table=ItemRecipes, Resources | |||
|fields=CONCAT('[[File:', Resources.Sprite, '.png]]')=Image, Resources._pageName=Resouce, ItemRecipes.Quantity | |||
|where=ItemRecipes.ItemCodename = '{{{Codename}}}' | |||
|join on = Resources.Codename = ItemRecipes.ResourceLongname | |||
|format=table | |||
|headers=yes | |||
}} | |||
== Unique Characters with this item == | |||
{{#cargo_query: | |||
table=Spawners, InventorySlot | |||
|fields=Spawners._pageName = Name | |||
|where=InventorySlot.ItemCodename = '{{{Codename}}}' AND Spawners.IsUnique = true | |||
|join on = Spawners.Codename = InventorySlot.OwnerCodename | |||
|format=table | |||
|headers=yes | |||
}} | }} | ||
{{{ | == Characters with this item == | ||
{{#cargo_query: | |||
table=Spawners, InventorySlot | |||
|fields=Spawners._pageName = Name | |||
|where=InventorySlot.ItemCodename = '{{{Codename}}}' AND Spawners.IsUnique = false | |||
|join on = Spawners.Codename = InventorySlot.OwnerCodename | |||
|format=table | |||
|headers=yes | |||
}} | |||
</includeonly> | </includeonly> |
Latest revision as of 06:15, 9 November 2024
This template defines the table "Swords". View table.