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<noinclude> | <noinclude>{{#cargo_declare:_table=Swords | ||
| Codename=String | |||
| Sprite=String | |||
| Weight=String | |||
| Slots=String | |||
| BlockWidth=String | |||
| BlockHeight=String | |||
| Stance=String | |||
| Value=String | |||
| Projectile_Type=String | |||
| Projectile_Sprite=String | |||
| Projectile_BaseDmg=Float | |||
| Projectile_Speed=Float | |||
| Projectile_Lifetime=Float | |||
| Projectile_RoundsPerShot=Integer | |||
| Projectile_ArcAngle=Integer | |||
| Projectile_ShotsBeforeReload=Integer | |||
| Projectile_BurstPerShot=Integer | |||
| Projectile_TimeBetweenShots=Integer | |||
}}</noinclude><includeonly>{{#cargo_store:_table=Swords}}{{InfoBox | |||
| name = {{{Name|}}} | |||
| bodystyle = width:25em | |||
| title = Weapon Information | |||
| image = {{{Sprite|}}} | |||
| label1 = Codename | |||
| data1 = {{{Codename|}}} | |||
| label2 = Weight | |||
| data2 = {{{Weight|}}} | |||
| label3 = Slots | |||
| data3 = {{{Slots|}}} | |||
| label4 = Block Width | |||
| data4 = {{{BlockWidth|}}} | |||
| label5 = Block Height | |||
| data5 = {{{BlockHeight|}}} | |||
| label6 = Stance | |||
| data6 = {{{Stance|}}} | |||
| label7 = Value | |||
| data7 = {{{Value|}}} | |||
| header8 = Projectile Information | |||
| label9 = Type | |||
| data9 = {{{Projectile_Type|}}} | |||
| label10 = Sprite | |||
| data10 = {{{Projectile_Sprite|}}} | |||
| label11 = Base Damage | |||
| data11 = {{{Projectile_BaseDmg|}}} | |||
| label12 = Speed | |||
| data12 = {{{Projectile_Speed|}}} | |||
| label13 = Lifetime | |||
| data13 = {{{Projectile_Lifetime|}}} | |||
| label14 = Rounds Per Shot | |||
| data14 = {{{Projectile_RoundsPerShot|}}} | |||
| label15 = Arc Angle | |||
| data15 = {{{Projectile_ArcAngle|}}} | |||
| label16 = Shots Before Reload | |||
| data16 = {{{Projectile_ShotsBeforeReload|}}} | |||
| label17 = Burst Per Shot | |||
| data17 = {{{Projectile_BurstPerShot|}}} | |||
| label18 = Time Between Shots | |||
| data18 = {{{Projectile_TimeBetweenShots|}}} | |||
}} | |||
== Information == | |||
{{{Desc}}} | |||
== Crafting Recipe == | |||
{{#cargo_query: | |||
table=ItemRecipes, Resources | |||
|fields=CONCAT('[[File:', Resources.Sprite, '.png]]')=Image, Resources._pageName=Resouce, ItemRecipes.Quantity | |||
|where=ItemRecipes.ItemCodename = '{{{Codename}}}' | |||
|join on = Resources.Codename = ItemRecipes.ResourceLongname | |||
|format=table | |||
|headers=yes | |||
}} | |||
== Unique Characters with this item == | |||
{{#cargo_query: | |||
table=Spawners, InventorySlot | |||
|fields=Spawners._pageName = Name | |||
|where=InventorySlot.ItemCodename = '{{{Codename}}}' AND Spawners.IsUnique = true | |||
|join on = Spawners.Codename = InventorySlot.OwnerCodename | |||
|format=table | |||
|headers=yes | |||
}} | |||
== Characters with this item == | |||
{{#cargo_query: | |||
table=Spawners, InventorySlot | |||
|fields=Spawners._pageName = Name | |||
|where=InventorySlot.ItemCodename = '{{{Codename}}}' AND Spawners.IsUnique = false | |||
|join on = Spawners.Codename = InventorySlot.OwnerCodename | |||
|format=table | |||
|headers=yes | |||
| | |||
| | |||
| | |||
| | |||
| | |||
}} | }} | ||
</ | </includeonly> |
Latest revision as of 06:15, 9 November 2024
This template defines the table "Swords". View table.