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Mutations & Abilities: Difference between revisions

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(Created page with "== Information == Many characters within the world and the player themselves can have mutations and abilities. Even weapons and armor can unlock abilities for the wearer and so it's best to think about abilities as an unlockable effect and mutations are DNA deformities in clones or creatures which unlock abilities == All Abilities == === Active Abilities === {{#cargo_query: table=Abilities |fields=_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSk...")
Tag: 2017 source edit
 
No edit summary
Tag: 2017 source edit
 
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{{#cargo_query:
{{#cargo_query:
table=Abilities
table=Abilities
|fields=_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSkill, SkillsEffect
|fields=CONCAT('[[File:', Sprite, '.png]]')=Image,_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSkill, SkillsEffect
|where=Type="active"
|where=Type="active"
|format=table
|format=table
Line 19: Line 19:
{{#cargo_query:
{{#cargo_query:
table=Abilities
table=Abilities
|fields=_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSkill, SkillsEffect
|fields=CONCAT('[[File:', Sprite, '.png]]')=Image,_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSkill, SkillsEffect
|where=Type="passive" AND IsDebuff!=true
|where=Type="passive" AND IsDebuff!=true
|format=table
|format=table
Line 29: Line 29:
{{#cargo_query:
{{#cargo_query:
table=Abilities
table=Abilities
|fields=_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSkill, SkillsEffect
|fields=CONCAT('[[File:', Sprite, '.png]]')=Image,_pageName=Name, Cooldown, CooldownSkill, CooldownsEffect, MultiplierSkill, SkillsEffect
|where=Type="passive" AND IsDebuff=true
|where=Type="passive" AND IsDebuff=true
|format=table
|format=table
|headers=yes
|headers=yes
}}
}}

Latest revision as of 02:08, 7 November 2024

Information

Many characters within the world and the player themselves can have mutations and abilities. Even weapons and armor can unlock abilities for the wearer and so it's best to think about abilities as an unlockable effect and mutations are DNA deformities in clones or creatures which unlock abilities

All Abilities

Active Abilities

Image Name Cooldown CooldownSkill CooldownsEffect MultiplierSkill SkillsEffect
Beast Call 5000 undefined 0 undefined 0
Beast rage 5000 undefined 0 undefined 0
Animal Caller 5000 undefined 0 charm 0
Beast Caller 5000 undefined 0 undefined 0
Decrease Weight 120000 undefined 0 undefined 0
Deflect 5000 undefined 0 undefined 0
Stun 5000 undefined 0 undefined 0
Enrage 50000 undefined 0 undefined 0
Exchange 5000 undefined 0 undefined 0
Door Hack 50000 undefined 0 undefined 0
Hot hands 120000 undefined 0 undefined 0
Increase Weight 120000 undefined 0 undefined 0
Pull 5000 undefined 0 undefined 0
Quick Heal 150000 undefined 0 undefined 0
Reposition 5000 undefined 0 undefined 0
Shrink Height 5000 undefined 0 undefined 0
Shrink Width 5000 undefined 0 undefined 0
Sandman 5000 undefined 0 undefined 0
Slow Time 5000 undefined 0 undefined 0
Trance 120000 undefined 0 undefined 0
Void loot 600000 undefined 0 undefined 0
Void peer 5000 undefined 0 undefined 0
Awaken 5000 undefined 0 undefined 0
Become Huge 120000 undefined 0 undefined 0
Become Normal 5000 undefined 0 undefined 0

Passive Positive Abilities

Image Name Cooldown CooldownSkill CooldownsEffect MultiplierSkill SkillsEffect
Reconfigure 0 undefined 0 undefined 0

Passive Negative Abilities

Image Name Cooldown CooldownSkill CooldownsEffect MultiplierSkill SkillsEffect
Iron Wings 0 undefined 0 undefined 0
Mutated Face 0 undefined 0 undefined 0
Dead Head 0 undefined 0 undefined 0