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| Projectile_BurstPerShot=Integer | | Projectile_BurstPerShot=Integer | ||
| Projectile_TimeBetweenShots=Integer | | Projectile_TimeBetweenShots=Integer | ||
}}</noinclude><includeonly>{{#cargo_store:_table=Swords}}== Information == | }}</noinclude><includeonly>{{#cargo_store:_table=Swords}} | ||
{{Infobox | |||
| name = Swords | |||
| bodystyle = width:25em | |||
| title = {{#if:{{{Codename|}}}|{{{Codename}}}|Sword Information}} | |||
| titlestyle = background:#b0c4de; font-size:110%; font-weight:bold; | |||
| image = {{{Sprite|}}} | |||
| caption = | |||
| label1 = Codename | |||
| data1 = {{{Codename|}}} | |||
| label2 = Weight | |||
| data2 = {{{Weight|}}} | |||
| label3 = Slots | |||
| data3 = {{{Slots|}}} | |||
| label4 = Block Width | |||
| data4 = {{{BlockWidth|}}} | |||
| label5 = Block Height | |||
| data5 = {{{BlockHeight|}}} | |||
| label6 = Stance | |||
| data6 = {{{Stance|}}} | |||
| label7 = Value | |||
| data7 = {{{Value|}}} | |||
| header8 = Projectile Information | |||
| label9 = Type | |||
| data9 = {{{Projectile_Type|}}} | |||
| label10 = Sprite | |||
| data10 = {{{Projectile_Sprite|}}} | |||
| label11 = Base Damage | |||
| data11 = {{{Projectile_BaseDmg|}}} | |||
| label12 = Speed | |||
| data12 = {{{Projectile_Speed|}}} | |||
| label13 = Lifetime | |||
| data13 = {{{Projectile_Lifetime|}}} | |||
| label14 = Rounds Per Shot | |||
| data14 = {{{Projectile_RoundsPerShot|}}} | |||
| label15 = Arc Angle | |||
| data15 = {{{Projectile_ArcAngle|}}} | |||
| label16 = Shots Before Reload | |||
| data16 = {{{Projectile_ShotsBeforeReload|}}} | |||
| label17 = Burst Per Shot | |||
| data17 = {{{Projectile_BurstPerShot|}}} | |||
| label18 = Time Between Shots | |||
| data18 = {{{Projectile_TimeBetweenShots|}}} | |||
}} | |||
== Information == | |||
{{{Desc}}} | {{{Desc}}} | ||
Revision as of 04:20, 9 November 2024
This template defines the table "Swords". View table.