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| Projectile_BurstPerShot=Integer | | Projectile_BurstPerShot=Integer | ||
| Projectile_TimeBetweenShots=Integer | | Projectile_TimeBetweenShots=Integer | ||
}}</noinclude><includeonly>{{#cargo_store:_table=Swords}} | }}</noinclude><includeonly>{{#cargo_store:_table=Swords}}{{InfoBox | ||
{{InfoBox | |||
| name = Swords | | name = Swords | ||
| bodystyle = width:25em | | bodystyle = width:25em | ||
| title = {{ | | title = {{#if:{{{Codename|}}}|{{{Codename}}}|Sword Information}} | ||
| | |||
| image = {{{Sprite|}}} | | image = {{{Sprite|}}} | ||
| label1 = Codename | | label1 = Codename | ||
| data1 = {{{Codename|}}} | | data1 = {{{Codename|}}} | ||
| label2 = Weight | | label2 = Weight | ||
| data2 = {{{Weight|}}} | | data2 = {{{Weight|}}} | ||
| label3 = Slots | | label3 = Slots | ||
| data3 = {{{Slots|}}} | | data3 = {{{Slots|}}} | ||
| label4 = Block Width | | label4 = Block Width | ||
| data4 = {{{BlockWidth|}}} | | data4 = {{{BlockWidth|}}} | ||
| label5 = Block Height | | label5 = Block Height | ||
| data5 = {{{BlockHeight|}}} | | data5 = {{{BlockHeight|}}} | ||
| label6 = Stance | | label6 = Stance | ||
| data6 = {{{Stance|}}} | | data6 = {{{Stance|}}} | ||
| label7 = Value | | label7 = Value | ||
| data7 = {{{Value|}}} | | data7 = {{{Value|}}} | ||
| header8 = Projectile Information | | header8 = Projectile Information | ||
| label9 = Type | | label9 = Type | ||
| data9 = {{{Projectile_Type|}}} | | data9 = {{{Projectile_Type|}}} | ||
| label10 = Sprite | | label10 = Sprite | ||
| data10 = {{{Projectile_Sprite|}}} | | data10 = {{{Projectile_Sprite|}}} | ||
| label11 = Base Damage | | label11 = Base Damage | ||
| data11 = {{{Projectile_BaseDmg|}}} | | data11 = {{{Projectile_BaseDmg|}}} | ||
| label12 = Speed | | label12 = Speed | ||
| data12 = {{{Projectile_Speed|}}} | | data12 = {{{Projectile_Speed|}}} | ||
| label13 = Lifetime | | label13 = Lifetime | ||
| data13 = {{{Projectile_Lifetime|}}} | | data13 = {{{Projectile_Lifetime|}}} | ||
| label14 = Rounds Per Shot | | label14 = Rounds Per Shot | ||
| data14 = {{{Projectile_RoundsPerShot|}}} | | data14 = {{{Projectile_RoundsPerShot|}}} | ||
| label15 = Arc Angle | | label15 = Arc Angle | ||
| data15 = {{{Projectile_ArcAngle|}}} | | data15 = {{{Projectile_ArcAngle|}}} | ||
| label16 = Shots Before Reload | | label16 = Shots Before Reload | ||
| data16 = {{{Projectile_ShotsBeforeReload|}}} | | data16 = {{{Projectile_ShotsBeforeReload|}}} | ||
| label17 = Burst Per Shot | | label17 = Burst Per Shot | ||
| data17 = {{{Projectile_BurstPerShot|}}} | | data17 = {{{Projectile_BurstPerShot|}}} | ||
| label18 = Time Between Shots | | label18 = Time Between Shots | ||
| data18 = {{{Projectile_TimeBetweenShots|}}} | | data18 = {{{Projectile_TimeBetweenShots|}}} | ||
}} | }}== Information == | ||
== Information == | |||
{{{Desc}}} | {{{Desc}}} | ||
Revision as of 05:49, 9 November 2024
This template defines the table "Swords". View table.